Built a high-performance widget framework and optimized UI workflows
Implemented online features, managed production priorities on the UI team, and mentored several direct reports
Implemented features using a proprietary UI framework and managed several direct reports
Built custom UI features for this free-to-play title using Amazon's Lumberyard engine
Implemented several UI features on PC, including the weapons bar and the key rebinding screen
Implement keyboard and mouse controls on PC and integrated Razer Chroma features
Implemented input handling for menus and coop functionality on the PC version
Implemented keyboard and mouse support and map navigation on PC
Implemented UI features and device drivers for a 3D security management package
Optimized and implemented new features on a serious game project for children with severe mental disabilities
School assignment about procedurally generated content.
Networked real-time strategy game in which multiple factions fight over control of time itself.